![]() If point_distance(x, y, monk_obj.x, monk_obj. If distance_to_point (monk_obj.x,monk_obj.y) <= 300 image_angle = point_direction (x,y,monk_obj.x, monk_obj.y) The mod creator Vanbuinen previously has made Ascended for DS1, 2, 3. If distance_to_point(monk_obj.x,monk_obj.y) <=300 move_towards_point(monk_obj.x,monk_obj.y,3) Enemy Physics Changed and Enemy AI ChangedThe next step to mod the game is to. The other problem is the AI enemies for some reason will randomly wonder off the map and stop following the player, here is my code I’m sure that it’s encoded in an if statement, but I don’t know what command I should use to nullify the code. Hey so I have a game with a bunch of desperadoes that get within a certain distance of the player and then fire their weapon once they are within that perimeter, I’m new to game maker and am trying really hard to learn the code but am having a few problems 1: being I’m not sure how to make the enemies stop chasing the player once the player is out of range of the enemies.
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